Geography

Myriangia hosts several important cultures and lands, which will all be detailed here … eventually. Cities are described with GURPS stats, which will be understood to anyone in possession of the excellent supplement, GURPS City Stats.

Chongarol-Ondar

The wealthy and powerful Chongarol-Ondar empire lies between the Dragon’s Backbone and the western seaboard of Myriangia, north of the tropical rainforest of Bongdek and south of the small kingdom of Shan. Chongarol-Ondar is comparatively more technologically advanced than most societies in Myriangia.   In Chongarol-Ondar society, science and engineering are highly esteemed, and what magic there is is generally focused on practical applications such as healing. 

The people of Chongarol-Ondar have dark brown to nearly black skin, and their hair is black or white. Like Khesh, they allow slavery, though are not active in acquiring slaves; they instead subject some criminals to such servitude as a way to shame them and give them the opportunity to repay society, and they afford them many rights. The Chongarol-Ondar are chauvanistic, looking down on other peoples.

Chongarol-Ondar’s technological prowess allow the empire to excel at producing exquisite glass, ceramics, and silk textiles. They also are a major producer of bronze, lacquer-ware, tea, and spices such as cloves.

Social status is displayed in part by hairstyles and dress, with length and elaboration of hairstyle increasing with status. The social elite tend to wear large, impractical hats, sometimes supported by wires from stiff collars. Slaves have shaved heads.

Although the empire’s traditions are not egalitarian with regard to women, who, for the most part are treated like property, there is a female elite that enjoys all the status of men, if not more: the Sangbo Sisterhood. Any woman wanting to join this elite must pass a voluntary set of physical and mental tests. Doing so qualifies them for education in a private academy which instills exceptionalism in all areas. Sangbo are valued mercenaries, engineers, diplomats, and civil servants at the highest levels. The Imperial Guard are an elite Sangbo company.

Major cities in the empire are Wu-Du, on the coast; Ran-Lin, on the boarder with Shan; Songdu, the imperial capital; Go, the old capital to the south, Tongodan, an important center of commerce at the confluence of rivers flowing south toward Bongdek. Despite having a considerable coastline, Chongarol-Ondar has a small maritime presence, though there is robust boat traffic to Bongdek, and lesser maritime commerce with Nataro. Expressed in GURPS terms, these cities are:

Songdu

Population:  450,000             (Search modifier +3 )

Physical and Magical Environment Terrain: Rolling hills in river valley Appearance: Attractive +1          Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Chongar            Literacy: Broken TL: 3+ Wealth: Comfortable (x2) Status: -1 to 8

Political Environment Government: Dictatorship CR: 4 Controlled  (Corruption -1)       Military Resources: $31.5M      Defense Bonus: +5 (stone fortifications)

Notes: Medicine, Power: TL 4. Capitol of the empire. Citizens of Songdu think of themselves and their city as superior. Myriang spoken by many in government, hospitality, and commercial sectors.

Tongodan

Population:  250,000             (Search modifier +1 )

Physical and Magical Environment Terrain: Foothills, River valley Appearance: Unattractive -1        Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Chongar            Literacy: Broken TL: 3+ Wealth: Average (x1) Status: -1 to 6

Political Environment Government: Dictatorship CR: 4 Controlled  (Corruption -2)       Military Resources: $8.75M      Defense Bonus: +7

Notes: Medicine, Power: TL 4. Myriang spoken by many in government, hospitality, and commercial sectors. Citizens of Tongodan are resentful of Songdu, and see their city as having potential for being a commercial and industrial rival to Songdu. City has a small quarter heavily populated by workers and merchants from Bongdek.

Go

Population:  150,000             (Search modifier +1 )

Physical and Magical Environment Terrain: Mountains Appearance: Beautiful +4        Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Chongar            Literacy: Accented TL: 3+ Wealth: Comfortable (x2) Status: -1 to 8

Political Environment Government: Dictatorship CR: 4 Controlled  (Corruption -1)       Military Resources: $10.5M      Defense Bonus: +7

Notes: Medicine, Power: TL 4. Go, a magnet for artists, writers, and performers, is the winter retreat for many of the imperial court. Its nightclubs are famous for the quality of entertainment and clientele. Myriang spoken by many in government, hospitality, and commercial sectors.

Wu-Du

Population:  45,000             (Search modifier +1 )

Physical and Magical Environment Terrain: Foothills, River valley Appearance: Unattractive -1        Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Chongar            Literacy: Broken TL: 3+ Wealth: Average (x1) Status: -1 to 6

Political Environment Government: Dictatorship CR: 4 Controlled  (Corruption -1)       Military Resources: $1.6M      Defense Bonus: +4

Notes: Medicine, Power: TL 4. Wu-Du is the primary ship-building city, though less important a commercial port than Ran-Lin. Myriang spoken by many in government, hospitality, and commercial sectors.

Ran-Lin

Population:  50,000             (Search modifier +2 )

Physical and Magical Environment Terrain: Coastal, River Appearance: Average        Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Chongar            Literacy: Broken TL: 3+ Wealth: Average (x1) Status: -1 to 6

Political Environment Government: Dictatorship CR: 4 Controlled  (Corruption -2)       Military Resources: $21M      Defense Bonus: +4

Notes: Medicine, Power: TL 4. Ran-Lin is the main port for traffic with Nataro. Myriang spoken by many in government, hospitality, and commercial sectors.

Gar

Gar sit in an important crossroads on the Spice Road, linking the powerful Khesh to the south with the Free Cities of Myrimni to the northeast and Bho to the northwest. Gar’s contribution to the scent industry is considerable, producing high quality nard, bdellium, myrrh, and jasmine. The kingdom’s silversmiths are also renowned. Garian wine is widely regarded as among the best Myriangia has to offer. But Gar’s wealth comes mostly from being a place of commerce and trade, which is precisely why Khesh conquered Dhur’appo.

Formerly a powerful kingdom, Gar now is fractured, with its largest city, Dhur’appo, recently under the dominion of Khesh. The relatively nearby riverside city, Eddesh, was wrested away by Khesh over a century before. The loss of Dhur’appo has ignited indignation and nationalist sentiment among the Garians, and Khesh has responded with a heavy hand.

In the extreme north sits Ex, almost a kingdom of its own. Its denizens are ethnically distinct from the Gar’s southern peoples, but they still proudly identify as Garians–indeed, theirs is the stock that gave rise to Gar’s greatest rulers, the Jalanurarpals (of whom Suribarpal was the most loved) . Ex commands the mountain passes to Bho, and five peaks rise within the city walls. Exi music, sculpture, painting, and architecture all reflect a considerable influence from Bho, with steep rooftops of ceramic tiles, and music in uncommon modes, some with microtonal tendencies. Ex receives more precipitation than other parts of Gar, with sometimes considerable amounts of snow in the winter months. Ex is ruled by Queen Zhahrah IX of the Timuri Dynasty, who governs with strict rules: no weapons larger than a small knife are allowed in the city to any but her soldiers. Notable attractions are the pleasure houses on the Summit of Clouds, the most famous of which is The Yellow Sign, known for its fine wines, teas, music, and dancers.

Somewhat off the beaten track of the Spice Road, the city of Ishpur sits on an island far to the south near the confluence of the Rivers Agurn and Shalabat, themselves flowing into the Enli. The city is famous for the Azure Palace, a lavish winter home built by Zhaxaran III for his second wife Laylara. Ishpur commands Gar’s wine country area from a high, rocky bluff on a large island in the Agurn and is protected by a formidable set of walls.

Gar’s wise rulers of the past established several caravanseries along the lonely stretches of the Spice Road through the region. These have fallen into disuse, and many are mere ruins, though some still function. However, they are often watched over by bandits, and these days are often shunned by experienced travellers.

Gar’s rulers and wealthy class famously built lavish tombs in excavated extensions of natural caves. Many have been thoroughly plundered, but new tombs continue to be found in the many mountains surrounding Gar.

Dhur’appo

Population:  100,000             (Search modifier +3 )

Physical and Magical Environment Terrain: Hilly, arid
Appearance: average        Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Gar Literacy: Broken TL: 3+
Wealth: average (x1) Status: -2 to 5

Political Environment Government: Dictatorship CR: 4 Controlled  (Corruption -2)       Military Resources: $4M      Defense Bonus: +5 (stone fortifications)

Notes: Cosmopolitan. Myriang spoken by many in hospitality and commercial sectors. Governors speak mainly Kheshite.

Ex

Population:  80,000             (Search modifier +2 )

Physical and Magical Environment Terrain: Mountain
Appearance: Attractive (+1) Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Gar Literacy: Broken TL: 3+
Wealth: average (x1) Status: -2 to 6

Political Environment Government: Dictatorship CR: 4 Controlled (weapons 6) (Corruption -2 (weapons 0))       Military Resources: $5.6M      Defense Bonus: +7 (stone fortifications, caves, high mountains)

Notes: Artistic city. Bho and Myriang spoken by many in hospitality and commercial sectors.

Ishpur

Population:  75,000             (Search modifier +2 )

Physical and Magical Environment Terrain: island in swift river
Appearance: Beautiful (+4) Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Gar Literacy: Broken TL: 3+
Wealth: average (x 1) Status: -2 to 6

Political Environment Government: Dictatorship
CR: 3 Moderate (Corruption -2)       Military Resources: $1.5M     
Defense Bonus: +6 (stone fortifications)

Notes: Somewhat off the Spice Road: Myriang spoken by some in government, hospitality, and commercial sectors.

Khesh

Khesh is one of Myriangia’s three dominant military, economic, and cultural powers. It lies to the east of the Dragon’s Backbone in the fertile river valley south of Gar and north of the considerably more arid Nubar. Vast farmlands, tended by both free and enslaved people, grow crops of cotton, flax, wheat, millet, and rice, which it exports to its neighbors. Two rivers, the Enli to the north, and the Ipway to the south, contribute significantly to the land’s fertility.

Kheshites are generally bronze-skinned with dark hair. A popular game is Evil Eye, similar to laser chess.  Many Khesites chew fakh a mild psychoactive plant which turns their teeth black. Kheshite music is melodic rather than harmonic, and is dominated by banjos, brass drums, and woodwinds.

Kheshites are polytheists with a pantheon of hundreds of gods, but the dominant cults are devoted to Ookoo Shelthespat, the Goddess of Waters, often depicted as a wingless dragon; Thusmops, God of the Sun; and Ossessi, Goddess of the Moon.  Some of the Epshessa, and many Khishmeks clandestinely follow the old religion of the Khishmeks, the Ancient Way, which worships fearsome Old Gods deep in the earth or under the sea. 

Khesh’s dominant ethnic group is the Epshessa, whose theocratic rule has displaced the Khishmeks, who represent a somewhat marginalized ethnic majority.  Kheshites are active slavers, utilizing forced labor to drive their society.  They are skilled at both boat building and sailing, though mostly limit boat traffic to their rivers.

Khesh’s military is large, efficient, and disciplined.  Their cavalry is legendary, fighting with both bows and scimitars. Past martial campaigns extended Khesh’s borders north into Gar, and south well into Darsha’ad, but in the last century they have ceded territory to their southern neighbors and Gar is currently restive.

Their imperial seat is in the city of Barbash, a sprawling metropolis at the confluence of two rivers. Upriver from the capital sits Oomphet, a city with religious significance for both the old and new religions. On the coast, the prosperous and bustling Moomelek is the empire’s major port and shipbuilding area, even boasting some trade with the Sea Devils.  Ooldeshtet controls the central part of the Lower Enli, a huge river descending from Gar and with its headwaters deep in the mountainous no-man’s land between Gar, Bho, and the Zildeklikan. Eddesh is the northernmost city, wrested from Gar one hundred fifty years ago, and is still ethnically Gar. 

Barbash

Population:  500,000             (Search modifier +3)

Physical and Magical Environment Terrain: Plains, river confluence Appearance: Beautiful +4 Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Khesh Literacy: Broken TL: 3 Wealth: Comfortable (x2) Status: -1 to 8

Political Environment Government: Dictatorial theocracy CR: 5 Controlled  (Corruption -1)       Military Resources: $70M      Defense Bonus: +5

Notes: Imperial capital.

Oomphet

Population:  75,000             (Search modifier +2)

Physical and Magical Environment Terrain: Rolling hills, river valley Appearance: Beautiful +4        Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Khesh Literacy: Accented TL: 3 Wealth: Comfortable (x2) Status: -1 to 8

Political Environment Government: Dictatorial theocracy CR: 5 Controlled  (Corruption -1)       Military Resources: $12M      Defense Bonus: +6

Notes: Religious capital.

Moomelek

Population:  500,000             (Search modifier +3)

Physical and Magical Environment Terrain: Plains, river mouth Appearance: Ugly+2        Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Khesh Literacy: Broken TL: 3 Wealth: Average (x1) Status: -1 to 8

Political Environment Government: Dictatorial theocracy CR: 5 Controlled  (Corruption -1)       Military Resources: $35M      Defense Bonus: +4

Notes: Shipbuilding.

Ooldeshtet

Population:  150,000             (Search modifier +3)

Physical and Magical Environment Terrain: Island Appearance: Average +0        Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Khesh Literacy: Broken TL: 3 Wealth: Average (x1) Status: -1 to 8

Political Environment Government: Dictatorial theocracy CR: 5 Controlled  (Corruption -2)       Military Resources: $10.5M      Defense Bonus: +6

Notes: Military stronghold.

Eddesh

Population:  200,000             (Search modifier +3)

Physical and Magical Environment Terrain: Plains, Rive valley Appearance: Beautiful +4        Hygiene: -1 Mana Level: Normal

Culture and Economy Language:  Gar, Khesh Literacy: Broken TL: 3 Wealth: Comfortable (x2) Status: -1 to 8

Political Environment Government: Dictatorial theocracy CR: 5 Controlled  (Corruption -2)       Military Resources: $28M      Defense Bonus: +5

Notes: Occupied city, several academies.

Nataro

Nataro Lies off the west coast of Myriangia, comprising a chain of islands stretching from the subarctic north to near the more temperate seas off the north coast of Chongarol-Ondar.  Unlike many of the lands of the Spice Road, Nataro enjoys a significant rainfall. Once united under a single warlord emperor, this island nation is now broken into feuding factions, and has lost its foothold on the mainland, the kingdoms of Leng and Shan. Nataro is infamous for its severe governance and onerous taxation.

Odairu, the former imperial capital, has shrunk somewhat in size since its heyday, but remains a cosmopolitan center of commerce and the arts.  Its rulers still call themselves Ro-Gira, or “Fist of the Gods” and are descended from the Ro-Gira who last ruled all the isles.   The northern island of Hagutan is renowned for his natural splendor and wildlife, including snow apes, giant bats, river dragons, and unicorn deer. Hagutan is also the spiritual center of Bakuri, literally translated as “The Deliberate Step,” a religious philosophy based on the teachings Atsu Modo, a charismatic artist who taught transcendence through deliberate action and union with the natural world.  Bakuri was quickly adopted by the Ro-Gira, and under their influence, a school of Bakuri evolved which is devoted to action as expressed in the martial arts.  Girotan boasts perhaps the most important Bakuri shrine.  Monasteries notable for their libraries of religious texts are scattered across the wilderness. The middle island, Yotama, produces the finest jade and lapis lazuli known, as well as exceptional rosewood. Nataro’s southern island, Ai, also produces rosewood, but its main wealth comes from trade and its exceptional pearl beds.

Of Myriangia’s many coastal cultures, Nataro maintains the most contact with the Sea Devils, who covet the ceramic, bronze, and gold products of Nataro’s masterful craftsmen. Because of this less-hostile relationship, Nataro seafarers suffer a great deal less predation by these mollusk masters of the deeps, and their merchant fleets and navies are among Myriangia’s most numerous and successful, so long as they do not deviate from established short-range sailing routes to the mainland.

Girotan

Population:  30,000             (Search modifier +1)

Physical and Magical Environment
Terrain: Boreal hilly forest Appearance: Attractive (+1) Hygiene: -1
Mana Level: Normal

Culture and Economy
Language:  Nataro Literacy: Broken
TL: 3
Wealth: Average (x1) Status: -2 to 5

Political Environment
Government: Military dictatorship CR: 4 Controlled  (Corruption -2)       Military Resources: $1.5M      Defense Bonus: +4

Notes: Home of Bakuri’s most famous shrine.

Hokai

Population:  30,000             (Search modifier +1)

Physical and Magical Environment
Terrain: Coastal plain
Appearance: Average Hygiene: -1
Mana Level: Normal

Culture and Economy
Language:  Nataro Literacy: Broken
TL: 3
Wealth: Comfortable (x2) Status: -2 to 6

Political Environment
Government: Military dictatorship CR: 4 Controlled  (Corruption -1)       Military Resources: $3M      Defense Bonus: +4

Notes:

Odairu

Population:  45,000             (Search modifier +1)

Physical and Magical Environment
Terrain: Hilly seacoast
Appearance: Average Hygiene: -1
Mana Level: Normal

Culture and Economy
Language:  Nataro Literacy: Broken
TL: 3
Wealth: Average (x1) Status: -2 to 6

Political Environment
Government: Military dictatorship CR: 5 Controlled  (Corruption -1)       Military Resources: $4.5M      Defense Bonus: +4

Notes: Former imperial capital.

Onsho

Population:  65,000             (Search modifier +2)

Physical and Magical Environment
Terrain: Hilly seacoast
Appearance: Beautiful (+4) Hygiene: -1
Mana Level: Normal

Culture and Economy
Language:  Nataro Literacy: Broken
TL: 3
Wealth: Comfortable (x2) Status: -2 to 6

Political Environment
Government: Military dictatorship CR: 5 Controlled  (Corruption -2)       Military Resources: $13M      Defense Bonus: +4

Notes: Strikingly beautiful towers.

Todoto

Population:  50,000             (Search modifier +2)

Physical and Magical Environment
Terrain: Mountains
Appearance: Average Hygiene: -1
Mana Level: Normal

Culture and Economy
Language:  Nataro Literacy: Broken
TL: 3
Wealth: Average (x1) Status: -2 to 6

Political Environment
Government: Military dictatorship CR: 5 Controlled  (Corruption -2)       Military Resources: $5M      Defense Bonus: +4

Notes: Mining

The material presented here is my original creation, intended for use with the GURPS and The Fantasy Trip systems from Steve Jackson Games, or other role-playing games. This material is not official and is not endorsed by Steve Jackson Games. None of it may be used or reproduced for commercial purposes without permission.

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